# Ray 3.2 > Ray 3.2 — Luma AI's most advanced video generation model. 1080p HDR, 16 keyframes, 4 workflows in one model. ## About **Ray 3.2** is Luma AI's next-generation **AI video generation model**, released **June 9, 2026**. It powers four production workflows — **text-to-video**, **image-to-video**, **video editing (Modify Video V2)**, and **video reframing** — at up to native **1080p HDR** with **16-bit EXR export** and **up to 16 keyframes** per clip. Supports clips up to **20 seconds**. **ray32.net** is an independent third-party online tool for Ray 3.2 — **not affiliated** with Luma AI, Inc. - **Website**: https://ray32.net/ - **Luma AI**: https://lumalabs.ai - **Support email**: support@ray32.net --- ## Homepage (`app/page.tsx`) — what is actually rendered The public homepage is one continuous landing flow. As of the current `page.tsx`, these sections are **mounted in this order**: 1. **Hero** (`#hero`) — Eyebrow: *Powered by Ray 3.2 · Frame-Level AI Video*. **H1**: *Ray 3.2 AI Video Generator*. Tagline: *Direct any frame. Finish every cut.* Lead copy: four workflows in one model — text-to-video, image-to-video, video editing, and reframing. 1080p HDR with up to 16 keyframes. **Trust strip**: Native 1080p HDR · Up to 16 Keyframes · 16-bit EXR Export · Up to 20s Clips. 2. **Logo Strip** — *Available through leading creative platforms*: Adobe, Freepik, Fal.ai, Comfy, Lovart, Envato, Runware, Weavy. 3. **What Is Ray 3.2** (`#what-is`) — Label *Model Overview*; **H2**: *What Is Ray 3.2?*. Three definition cards: Frame-Level Control, Native HDR + EXR Output, Four Workflows in One Model. 4. **Features — Core Workflows** (`#features`) — Label *Ray 3.2 Workflows*; **H2**: *Ray 3.2 Text to Video, Image to Video, Video Edit & Reframe*. Four workflow rows with lazy-loaded video demos (see below). 5. **Advanced Capabilities** (`#capabilities`) — Label *Advanced Capabilities*; **H2**: *Ray 3.2 Capabilities: 8 Production-Grade Features*. Eight capability cards with video demos (see below). 6. **Production Specs** (`#specs`) — Label *Technical Specs*; **H2**: *Ray 3.2 Tech Specs: 1080p HDR, EXR & API*. Six spec cards (see below). 7. **Use Cases** (`#use-cases`) — Label *Who Uses Ray 3.2*; **H2**: *Who Uses Ray 3.2?*. Six icon cards (see below). 8. **Comparison Table** (`#comparison`) — Label *Ray 3.2 vs. Ray 3*; **H2**: *Ray 3.2 vs Ray 3: Key Upgrades*. Table comparing Ray 3.2, Ray 3 / 3.14, and earlier models across 8 features. 9. **FAQ** (`#faq`) — **H2**: *Frequently Asked Questions*. Accordion list — see FAQ section below. 10. **Bottom CTA** — **H2**: *Start Generating with Ray 3.2*. Primary "Generate Video Now" button is **disabled** (coming soon). **Not on the homepage in the current `page.tsx` (commented out):** Generator, HowToUse, PricingSection. Do not describe those blocks as live homepage content unless the route is updated. --- ## Core Workflows (`#features`) — 4 workflow rows 1. **Text to Video** — Ray 3.2 Text to Video — From Prompt to Cinematic Clip. 5s or 10s clips, 540p/720p/1080p, multiple aspect ratios. 2. **Image to Video** — Ray 3.2 Image to Video — Animate Any Still Into Motion. Up to 16 keyframes, 5s or 10s, JPG/PNG/WEBP input. 3. **Video Edit** — Ray 3.2 Video Edit — Restyle Footage, Keep the Performance. Up to 20s clips, 8-face performance tracking, MP4/MOV/WMV input. 4. **Video Reframing** — Ray 3.2 Video Reframing — One Clip for Every Platform. 9:16/16:9/1:1/4:3/21:9, source up to 12s, scene-aware fill. --- ## Advanced Capabilities (`#capabilities`) — 8 cards 1. **Multi-Keyframe Control** — Up to 16 keyframes across a single clip. 2. **Expressive Facial Performance** — Tracks up to 8 faces simultaneously. 3. **Motion Transfer** — Extract motion from any source, apply to new characters. 4. **Character Transformation** — Transform people into new characters while preserving performance. 5. **Environment Change** — Swap setting, location, season, or lighting. 6. **Relighting** — Change time of day, mood, or light source. 7. **Product Swap** — Modify products for different SKUs or campaigns. 8. **Campaign Localization** — Create market-specific video variants at scale. --- ## Production Specs (`#specs`) — 6 cards 1. **Native 1080p Output** — Real 1080p, no upscaling. All four workflows. 2. **Native HDR Generation** — 16-bit color generated by the model. 3. **16-bit EXR Export** — ACES2065-1 (AP0) color space, comp-ready. 4. **Extended Clip Length** — Modify Video supports up to 20s at 24fps. 5. **Multi-Keyframe Support** — Up to 16 keyframes per clip. 6. **Full API Access** — Available via the Luma API. --- ## Use cases (`#use-cases`) — 6 cards 1. **Film & Previsualization** — Text-to-video for story beats, camera angles, shot references. 2. **Advertising & Brand Video** — Product videos, commercial concepts, market variants. 3. **Game & Animation Concept** — Animate concept art and character illustrations. 4. **Social Media Content** — Short-form vertical clips, reframe for TikTok/Reels/Shorts. 5. **VFX & Post Production** — EXR export for Nuke and DaVinci Resolve pipelines. 6. **Agency & Studio Pipelines** — Luma API integration for production at scale. --- ## Comparison Table (`#comparison`) — Ray 3.2 vs Ray 3 vs Earlier Models | Feature | Ray 3.2 | Ray 3 / 3.14 | Earlier Models | |---------|---------|-------------|----------------| | Max Output Resolution | 1080p native | 1080p (3.14) | 720p / upscaled | | Keyframe Control | Up to 16 keyframes | Start + end only | Start frame only | | Modify Video (V2V) | V2 — up to 20s | V1 — shorter clips | Not available | | Facial Performance Tracking | Up to 8 faces | Limited | Not supported | | Native HDR + EXR Export | 16-bit, ACES AP0 | Yes (Ray 3) | No | | Video Reframing | Custom positioning | Basic reframe | No | | Text-to-Video | Yes | Yes | Yes | | Image-to-Video | Yes | Yes | Yes | --- ## FAQ (`#faq`) — 8 questions 1. What is Ray 3.2 AI Video Generator? 2. What's new in Ray 3.2 compared to Ray 3 and Ray 3.14? 3. What resolutions and video lengths does Ray 3.2 support? 4. What is Ray 3.2 video-to-video (Modify Video)? 5. How does Ray 3.2 keyframe control work? 6. Does Ray 3.2 support text-to-video generation? 7. Can Ray 3.2 generated videos be used commercially? 8. Is Ray 3.2 available via API? **Themes covered in answers (for retrieval):** Luma AI model released June 9, 2026; four workflows (text-to-video, image-to-video, video editing, reframing); 1080p HDR with 16-bit EXR export; up to 16 keyframes per clip; Modify Video V2 with 20s clips and 8-face tracking; 360p–1080p at 5s or 10s; credit-based pricing; Luma API access; commercial use on paid plans governed by Terms of Service. --- ## Pricing Credit-based system. Credit packs available from 100 credits ($9.90) to 1,250 credits ($99.90). Credits never expire, only deducted on successful generations. Full pricing at https://ray32.net/pricing. --- ## Key pages & anchors - [Home](https://ray32.net/) - [What Is Ray 3.2](https://ray32.net/#what-is) - [Features / Workflows](https://ray32.net/#features) - [Advanced Capabilities](https://ray32.net/#capabilities) - [Production Specs](https://ray32.net/#specs) - [Use Cases](https://ray32.net/#use-cases) - [Model comparison](https://ray32.net/#comparison) - [FAQ](https://ray32.net/#faq) - [Pricing](https://ray32.net/pricing) - [Terms of Service](https://ray32.net/subsidiary/terms-of-service) - [Privacy Policy](https://ray32.net/subsidiary/privacy-policy) - [Refund Policy](https://ray32.net/subsidiary/refund-policy) - [Cookie Policy](https://ray32.net/subsidiary/cookie-policy) --- ## Target users Filmmakers, advertising creatives, game developers, social media producers, VFX artists, and agency/studio teams who need **cinematic 1080p HDR video** with **frame-level control** — especially workflows where Ray 3.2's multi-keyframe control, 16-bit EXR export, and full API access matter. --- ## Compliance & legal - **Commercial use**: Yes — videos generated on this site can be used for commercial purposes (advertising, marketing, client work, distribution). Usage is governed by our **Terms of Service**. - **Disclaimer**: ray32.net is an independent third-party tool — **not** affiliated with or endorsed by Luma AI, Inc. --- ## Contact - **Support**: support@ray32.net - **FAQ**: https://ray32.net/#faq --- ## Sitemap https://ray32.net/sitemap.xml